Ff8 Which Spell Is Best for Each Stat

Ultimate spells can only be drawn from draw points and bosses. 10 Spr Up x1.


Junctioning Best Magic To Junction Ff8 Guide

When Junctioned Double gives the fourth-best HIT boost at 040.

. Whether this is an Attack Healing or Indirect spell. Keep your magic stat high. The most important skill to learn on Shiva is probably Str-J as Shiva is the only GF other than Ifrit that allows you to boost Strength until you get Brothers at the end of Disc 1.

Lets be honest one of the best elements of any game in the Final Fantasy series is the selection of summons available. Junction to Spd stat on everyone. You can draw infinite Triples from Cerberus if you choose to fight him during the siege on Galbadia Garden.

Curious about some of the best places to farm the magic mentioned above. You then select whether you want to focus on attack stats magic stats or defense stats. These are things like Esuna Regen Full-Life Tornado Triple Quake the list goes on.

Leveling opponents with weapons and spells is certainly fun but little in the franchise is more satisfying than commanding a gargantuan mythical beast to unleash a ridiculously overblown attack upon your poor unsuspecting enemy. 10 Mag Up x1. This alone makes her a force to be reckoned with though the sheer utility of her Blue Magic makes her one of the best characters in the game.

This is just below Triple 150 Ultima 060 and Aura 050. You may want to equip the Magic Bonus stat to one of your character abilites learn from Siren. Triple is the best spell for speed in the game it was practically custom made to be junctioned to the stat.

Double and Triple status are among the best buffs in Final Fantasy 8 as they allow for a character to cast magic twice and three times in a row respectively. Str Up Spr Up and Mag Up items will increase the relevant stat by one point while each HP Up will give you 10 HP and can be produced in ten times greater abundance. Hands down the best junction concept in the game is junctioning Drain to your Status Attack.

Junction to Eva stat on everyone. This structure harmonizes with the GFs who are already divided by these same stats in order to offer strategy to how you. The best bet is to always select Atk.

Special monsters are particularly powerful or otherwise noteworthy. Strong spells like Flare Thundaga are great for junctioning to Strength. 1 Bonus to Vit at level up.

Then have your GFs learn their ability skills ie Str20 Str40 etc and the last move they can learn for a stat should be the ability bonus skill Str Bonus HP Bonus etc. Defense spells provide a greater bonus to Vitality Spirit and Evade. Ifrit Final Fantasy.

Both times I went through FF8 I stocked every spell I could to 100 for all 3 party members and then junctioned it it random shit. Against a single target such as most bosses Meteor will do more damage than Ultima barring a low Magic stat against a high Spirit targetIt doling out its damage across multiple hits also allows it to bypass the damage limit of 9999. Flare Life Shell and Protect.

Thundara is the best spell in tier 3 to equip to the three attack stats followed by Blizzara then Fira. 10 Royal Crown x1. - Use refine abilities.

10 Magic Armlet x1. High-tier spells can only be drawn from normal enemies of level 30 and above. Which Blizzaga can be drawn from 22 shown.

Infliction Magic Stat4 - Targets Spirit4 Infliction Infliction - Status Defense 200 Status Defense starts at 100 0 and the cap is 200 100. Berserk Confuse Sleep Death and Pain. Spells 50 shown.

These abilities are best learned at a low level. The values shown are for junctioning 100 of a spell to the stat. Boosts your speed temporary.

This normally comes with a downside as youll be eating through your limited. Getting Max Stats. As an example in tier 3 the attack spells are Fira Blizzara and Thundara.

Junction to Hit stat on everyone. Ill give the top 3 for each stat in 1st 2nd 3rd order. 30 Bonus to HP at level up.

10 Str Up x1. Going from Status and to the right cause thats where my personal priorities. Lowers damage from physical attacks.

Spells - Final Fantasy VIII - Guides. Super bosses are optional special battles of extreme difficulty. In my experience Junctioning eventually turns into a fight over which of the top-tier spells are best for each stat.

Allows to cast a spell twice. The stronger the magic you draw more likely youll draw low or fail. Allows to cast a spell triple.

Bosses are only encountered in special plot encounters. Thats a very noticeable difference in how quick you are. Enter the main menu and select the Junction option.

This is the earliest and most reliable. The number of spells drawn by the Draw command is determined by the spells power and the characters magic so make good mag-junctions a priority and consider using Mag abilities if youre on a drawing binge. Squall Leonhart Renzokuken.

The amount of experience yielded by. I had fun seeing what status effects monsters were vulnerable to. Have your GFs learn their respective ability-junction skills Str-J Hp-J and the like.

Certain GF abilities provide an additional stat per level up when equipped. Play almost the entire game without levelling up once. The fun part for me was experimenting with adding a newly drawn spell from a monster onto my characters status-attack.

Move the cursor over and select the Auto option after you have junctioned Guardian Forces to the character. Meteor has a spell power of 20 for each of its ten separate damage intervals meaning damage for each meteorite hit is calculated as. The higher the Magic stat the more you will draw up to a max of 9.

1 Bonus to Str at level up. Junction to Luck stat on everyone. The final bosses must be defeated to complete the game.

The draw system did make me avoid using powerful spells since your stats would suffer if theyre junctioned. 10 Hyper Wrist x1. If Status Defense 200 Target does not get the status else.

Equip abilities like Mag20 Mag40 etc. Mid-level spells can only be drawn from normal enemies of level 20 and above. According to the official guide from Bradygames.

Protects from Earth- elemental attacks by making the enemy character float. In FF8 Shiva is one of the first two GFs you acquireYou can receive it from Squalls computer as soon as you gain control of the character. 1 Bonus to Mag at level up.

Things like Holy are good for junctioning to HP. Lowers damage from magical attacks. Status ailment spells have no spell power but their effectiveness is calculated by the following formula.

1 Bonus to Spr at level up. And in FF8 Triple gives an additional 60 points of speed. Quistis also gets Shockwave Pulsar one of the very few spells that can break the 9999 damage limit.


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